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003 UA-KpCNTU
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040 _cЦНТУ
041 _aeng
245 _aAnalysis of the Methods for Solving Game Puzzles such as «Flip-Flop»
_h[Text]
_c / Yu. Parkhomenko, M. Parkhomenko, L. Rybakova, A. Bokiy
250 _aЦентральноукраїнський науковий вісник. Технічні науки.
_bВип. 2(33).
260 _aКропивницький :
_bЦНТУ,
_c2019
300 _aС. 190-201.
500 _aThere is a variety of popular puzzles having a goal of reducing an arbitrary binary matrix to either all “0” or “1” matrix. In this paper we study methods for solving “Flip-Flop” like puzzles of dimensions 3x3, 3x4, 4x4 applying tools of logical analysis of situations, combinatorics and discrete mathematics. We found that applying the method of sequential analysis of each combination that works well for 3x3 matrices is cumbersome and inefficient for matrices of 4x4 and higher dimensionalities. Therefore, we discovered and analyzed algorithms named trait selection method, stream method and snake method which work better. We concluded that in order to find an optimized solution it is helpful to check if each current combination matches one of the pre-final ones, or to swap «0»s with «1»s and vise versa.
653 _asnake method
653 _acomputer puzzle games
653 _alogical situation analysis
700 _aParkhomenko, Yu.
700 _aParkhomenko, М.
700 _aRybakova, L.
700 _aBokiy, A.
773 0 _bНауковий вісник заснований у 1997
_dКропивницький ЦНТУ 2019
_tЦентральноукраїнський науковий вісник. Технічні науки. Вип. 2/33
_w198
_x2664-262X
856 _uhttps://dspace.kntu.kr.ua/handle/123456789/9330
_yРепозитарій Центральноукраїнського національного технічного університету
942 _2udc
_cIR
_n0
999 _c189
_d189